| Audio Signal Analysis (2D) | Surface Edition (3D) using mouse and table | 
      
        |   |   | 
    
    
    
     | Simple surface Demo (see example code) | Big surface Demo | 
    
      |  |  | 
    
     | Delaunay Tesselation Demo | No Wireframe Surface Demo | 
    
      |  |  | 
    
    
    
    
     | RGB Scatter Demo (see example code) | Multicolor Scatter Demo | 
    
      |  |  | 
    
     | Scatter 4d Demo | Scatter Spheres Demo | 
    
      |  |  | 
    
    
    
    VBO are efficient objects storing data to draw in GPU, hence being able to deal with milions of polygons
    
    
    
     | Contour Demo | Contour 3d Demo | 
    
      |  |  | 
    
     | Filled Contour Demo | Filled Contour Demo (2d picture) | 
    
      |  |  | 
    
     | Height Map Demo | Height Map Demo (2d picture) | 
    
      |  |  |