Audio Signal Analysis (2D) |
Surface Edition (3D) using mouse and table |
|
|
Simple surface Demo (see example code) |
Big surface Demo |
 |
 |
Delaunay Tesselation Demo |
No Wireframe Surface Demo |
 |
 |
RGB Scatter Demo (see example code) |
Multicolor Scatter Demo |
 |
 |
Scatter 4d Demo |
Scatter Spheres Demo |
 |
 |
VBO are efficient objects storing data to draw in GPU, hence being able to deal with milions of polygons
Contour Demo |
Contour 3d Demo |
 |
 |
Filled Contour Demo |
Filled Contour Demo (2d picture) |
 |
 |
Height Map Demo |
Height Map Demo (2d picture) |
 |
 |